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About

My name is Cameron and I am a game artist. I specialize in 2D art, focusing mainly on character design, prop art and UI design.

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I've been drawing for a long time already and I'm very excited to have found a career path that combines my love for art and video games. I am motivated and always working to improve my art skills.


Please enjoy my portfolio, and feel free to get in touch with any questions!

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About: Bio

Games & Art

Video games are a form of art. To me, video games are an escape from reality, a new world for me to explore and to get completely lost in.

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Art plays such an important role in this goal; the visuals of a game give it life, together with the narrative and the mechanics used in the gameplay. 

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When I am creating a game, I want to create something new, whether this "new" is in the art style, the narrative or the mechanics. I want to give the players a refreshing experience, something that they will remember and hopefully tell their friends about.

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To me, creating video games is creating art. And it's a beautiful process that I love to be a part of.

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Skills

2D Art

I can create visually strong concept art for characters, environments and additional props, both traditionally as well as digitally. The software I currently use for all my art is FireAlpaca, but I am a fast learner and am willing to switch to other art software for new projects.


Additionally, I can create 2D game assets and design, create and implement the UI of the game.

Design

As a hobbyist writer, I can assist with making design decisions in a game concept, as well as help out with writing out the narrative of the game, both in structural layout and script/dialogue.

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Additionally, I am able to put together levels within the game engine, both in blockout and final layout. I know how to use lighting and post processing to my advantage, to not only create an aesthetically pleasing game, but to also help guide the player through the environment.

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Resume

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